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Balance druid 9.1
Balance druid 9.1













balance druid 9.1

  • Night Fae Celestial Spirits: The opportunity cost of wearing this legendary is significantly higher than wearing other legendaries.
  • Necrolord Unbridled Swarm: A nice Quality of Life legendary for Necrolord, but this still does not beat out Balance of All Things on Single Target or Arcanic Pulsar on AOE.
  • Sinful Hysteria makes Venthyr a viable covenant option and should be worn for almost all content as a Venthyr.
  • Venthyr Sinful Indulgence: This is the only covenant legendary that is reasonable to equip over other options.
  • New Covenant Legendaries for Balance Druidĭruids have also received four new legendaries in 9.1.
  • Primordial Arcanic Pulsar as an option for Dungeons for Night Fae, Kyrian, and Necrolord covenants.
  • Sinful Indulgence for Dungeons, as well as Raiding when playing the Venthyr covenant.
  • Primordial Arcanic Pulsar for Raiding as Night Fae, Kyrian, and Necrolord.
  • If you are Venthyr Sinful Indulgence is also quite strong.

    balance druid 9.1

    There are minor shake ups in talent selection, but that now comes with the covenant selection and the interesting decision between Night Fae vs Venthyr.īest Legendaries for Balance Druid in 9.1īalance is now looking to play Primordial Arcanic Pulsar for most content if you are a Non-Venthyr Balance Druid. The changes to our talents, while plentiful, actually do very little in regards to the actual playstyle of Balance. Well-Honed Instincts (Endurance Conduit) Cooldown increased by 50% at all ranks.Balance of All Things (Runecarving Power) now grants 24% increased critical strike chance (was 40%) and decreases by 3% every 1 second (was 8% every 1 second).

    #Balance druid 9.1 free

    The free Starfall from Oneth's Clear Vision (Legendary) ignores the Stellar Drift (Talent) Starfall cooldown.Stellar Drift (Talent) has been redesigned – Starfall damage increased by 50% and allows you to cast while moving while Starfall is active, but it has a 12 second cooldown (was 15 seconds).Solstice (Talent) now causes Shooting Stars to fall 250% more often (was 300%).Half Moon and New Moon damage increased by 33%.New Moon (Talent) now has 20 second recharge (was 25 seconds).You can play either Stellar Drift or Twin Moons for dungeons now, but it is significantly less fun. Additionally, the change to Stellar Drift is very sad :(. These things change very little about how Balance Druid plays at its core, but do impact the class some nonetheless. Watch live video from Tettles on Balance Druid Changes in 9.1īalance Druid has received some minor tuning to the talent tree and a pretty moderate nerf to the premiere Balance legendary, Balance of All Things. You can find me in the Dreamgrove Discord, on Youtube, or on my Twitch. I am a top Mythic+ player, competed in MDI #2, and am a raider in one of the top NA guilds, Vesper - Area 52- Horde - NA. Hello, my name is Tettles, and I am currently a Balance Expert in the Dreamgrove. In this guide, we will go over all the class changes for Balance Druid and analyze their impact in the patch, detailing the best legendaries, best talents, and best covenant for your Balance Druid in Chains of Domination. Chains of Domination brings many new features for your Balance Druid in Shadowlands, including new legendaries, new soulbind traits, and Balance Druid changes.















    Balance druid 9.1